WHAT I LEARNED
Space is valuable on a wearable device. Crafting the design for the Apple Watch was a challenge at first, due to the necessity of condensing and simplifying information on the screen. This required selecting the most crucial elements from the mobile app, since wearable users want to access the most useful information. There isn't very much real estate on the watch screen, and I realized the importance of not overcrowding the interface with secondary details.
Overall, it was a fun learning process designing an Apple Watch interface, an experience I'd be keen to do again in the future.
Overall, it was a fun learning process designing an Apple Watch interface, an experience I'd be keen to do again in the future.